

rather than some comfortably distant hypothetical foreign clime, and not really much else? Oh, unless you count a little thing like IT ENDED WITH A FUCKING NUCLEAR APOCALYPSE?! (Spoiler alert!) Do you think that could've ever-so-subtly hinted at finality as a theme? As such, Far Cry 6 has this air of tired obligation, even before you get into the recycled setting and concepts even the box art looks like it's going to go back to bed as soon as the cameras are off.
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And anyway, this time, you're liberating the tropical island from a charismatic totalitarian dictator!" Like the one in Far Cry 4? "Look, if you like freshness so much, why don't you piss off to your local Whole Foods and stick your head under the intermittent broccoli-misting device? I mean, this game was made by a multicultural team of various religious faiths and."ĭid anyone else get a five off of Far Cry Vibe- I mean, a vibe off of Far Cry 5 that the series was feeling kind of done, based on the fact that it was set close to home in the U.S. you mean, like in Far Cry 3? And Far Cry 1? "No, of course not! You're in the Caribbean, for a start that's slightly more equatorial than the last two tropical islands, probably. So what original new setting is the premise being air-dropped into now, Ubisoft? Liberating a chain of remote Scottish islands from charismatic football hooligans? Liberating an Antarctic research station from a charismatic penguin? "No! This time, you're liberating. Well, hijack my helicopters I can't believe there's been six Far Cry games already! Surely, the concept of liberating an open world sandbox from a charismatic fuckface by clearing out base after base with a silenced sniper rifle and occasionally having to shake a mountain lion off your todger is still as fresh and exciting as a dissipating fart in a locked sauna.

This week on Zero Punctuation, Yahtzee reviews Far Cry 6.
